![]() The real deal is gathering information and using it properly. The original control scheme would've added tremendously to the difficulty of the first game. Every difficulty maxed out but no time limit.Īlso keep in mind that WASD+Mouselook is a game changer here. Now when I know I'll be off mouslook for a while I equip a good gun and do my business and if some sucker shows up I zap him with mouselook off while reading logs or item descriptions. In SS1 when you toggle mouslook off to mess around with your inventory or go back to listen to logs and take notes, your gun is still active, which I did not take advantage of at first and I got slaughtered more than a few times while picking up items and such. Not that it's too easy now, but I know after getting used to it I would've been fine. Then I realized it was just me being crap with the SS interface and now I wish I left it on 3. I usually play games on hard difficulty and had just finished Strife on elite which I found really good, but also quite difficult at times, so I started System Shock 1 on everything maxed out except time limits.Īfter a few minutes of getting my ass kicked I thought "After Strife, not again, I'm taking a break on this one" and started a new game with combat set to 2. If you don't class your character out right you'll suffer. even with a less unusual control scheme personally I find it harder to get into and, ultimately, more difficult. The sequel has some major changes, including a skill points / character build system and things like weapon degradation. The interface is rather unorthodox, and it was a solid couple hours before I was really in a comfortable groove. Mainly I'd say the first game's difficulty boils down to a simple learning curve on adjusting to the control scheme. On that note, sometimes there's a lack of direction that prompted me to briefly check a guide to know where to go / what to do next. but it turned out that that area was something I wasn't really intended to go to until much later in the game. There was one section of the game that, at the time, was like a brick wall and I was exhausted from the number of attempts it took to proceed. Not terribly difficult, but just enough challenge to keep you engaged. The first game, using the Enhanced Edition's mouselook toggle, is pretty well balanced at default difficulty settings. ![]()
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